Spark: The Universe in Us

Senior Producer
California Academy of Sciences
Visualization Studio

​Fulldome Film 2023
Narrated by Diego Luna

(in both English & Spanish)

Where did the building blocks of life come from? The answer lies in the hearts of distant stars and incredibly powerful explosions such as supernovae, which help spread fundamental elements to galaxies far and wide where they can spark new life.

Spark: The Universe in Us | Trailer

About the production…

Notes on Milky Way Formation:
Technical background: Keyframes of a time lapse animation of the Milky Way spanning 3 billion years backward in time from 4.6 to 7.6 billion years ago. The animation was derived from approximately 1.6 terabytes of simulation data, composed of multiple "snapshots'' of time separated by approximately 25 million years, with each snapshot containing approximately 130 million points. The snapshots were time interpolated in the animation software, Houdini, to create a smooth two-minute plus long animation where each second of play equals 20 million years.

Notes on Sierra Nevadas:
Technical background: Computer generated images of Horsetail Falls in the Sierra Nevada mountains near Lake Tahoe. Since drone photography is not allowed in Desolation Wilderness, the Academy’s Visualization Studio used a lightweight Insta360 RS-ONE video camera at the end of a long carbon fiber pole to “3D scan” the waterfall gorge of the opening scene. This was a novel technique, with the advantage being that the omnidirectional nature of the camera allowed continuous video of the surrounding environment without having to point the camera in a specific direction, while carefully walking along the edge of the gorge with the camera peering into it from above. The resulting 360° video was fed into the photogrammetry software Agisoft Metashape to construct a complete texture mapped CGI model of the gorge. The wider landscape extending beyond the gorge was modeled using geospatial data from USGS and USDA, and populated with off-the-shelf 3D models of trees and plants. The waterfalls were simulated in Houdini and the scene layout and rendering were done in Blender.

Spark: The Universe in Us | Behind the Scenes

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Timescapes

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Living Worlds