Giants of Land and Sea
Producer | Editor | Animator
California Academy of Sciences
Visualization Studio
Giants of Land and Sea Exhibit 2018
Redwood Ascent
Format: 5-Screen Vertical Multi-Display Installation | Synchronized 9-Speaker Cubed Spatial Audio
Shake House
Format: Interactive Multi-Language Media Installations | Historical Digital Reconstruction | 4-Screen Pre-Show Display
Project Overview: Giants of Land and Sea is an immersive, sensory-driven exhibition exploring Northern California's dynamic natural wonders. I served as the Lead Producer and Editor for the exhibit’s primary digital attractions: Redwood Ascent and the Shake House earthquake simulator. Balancing high-fidelity technical execution with complex vendor operations and historical archiving, I orchestrated the post-production, custom engineering, digital matte painting, and asset localization frameworks required to bring these sensory experiences to life.
Fire Experience | Demo
Shake House Pre-Show | Demo
Redwood Ascent Attraction Entrance
Redwood Ascent: 5 vertical screen, semi-circle, for partial immersive experience
Control panel: Choose Video, then choose language
Construction of video screens and control panel
9-channel audio set-up for immersive spatial sound
Testing inset image design
Production & Technical Execution
Redwood Ascent: High-Resolution Post-Production: I personally executed the technical edit and color correction for the Redwood Ascent cinematic experience, optimizing a high-bandwidth pipeline utilizing 6K Raw CinemaDNG footage. I contracted specialized drone vendors and coordinated with the Save the Redwoods League, park rangers, and climbing scientists to secure regulatory clearance inside highly restricted old-growth habitats.
Redwood Ascent: Interactive Localization & Spatial Audio: I orchestrated a multi-language integration system (English, Spanish, Filipino, and Chinese) mapped to an on-floor visitor UI control panel that dynamically shifts video and SRT subtitle layouts based on user selection. I sourced and contracted specialized audio designers to score compositions for a 9-channel spatial audio array, guiding physical hardware installation with studio engineers.
Shake House: Historical Digital Reconstruction: I partnered with the studio’s lead compositor to execute complex visual effects archaeology. I researched 1989 municipal building records to isolate and digitally paint out contemporary structures from a modern Alamo Square photographic plate to achieve perfect historical accuracy. For the 1906 simulation, I personally restored archival photography by removing film scratches, minimizing grain, and recreating missing visual details.
Shake House: Multi-Screen Refresh & Sound Design: I spearheaded the subsequent exhibit lifecycle refresh by editing and delivering a new 4-screen pre-show display illustrating seismic California landscapes. I directed the audio overhaul by re-recording the narrative script, re-editing sound effects, and remixing the musical score to modernize the simulator's sensory environmental pipeline.