Location-Based Media & Interactive Exhibits

Color Visualizer

Orchestrating the cross-functional production frameworks and technical engineering alliances that imbed sophisticated digital media into custom physical spaces.

Operating as a specialized internal consulting partner for major museum galleries, I step into the exhibition lifecycle early in the design phase to translate abstract spatial visions into concrete media architectures. Serving as the primary strategic liaison for the Science Visualization Studio, I drive multi-disciplinary alignment across diverse organizational divisions—including Exhibits Design, Structural Engineering, Content Development, Marketing, Legal, and specialized Sound Design teams. Through early-stage technical consultation and tight design-build collaboration with field engineers, I build the operational stability required to deploy complex, multi-display hardware environments, synchronized spatial audio, and interactive user interfaces. My focus on navigating structural compliance and unifying stakeholder objectives ensures that high-stakes, non-traditional physical installations are delivered at a world-class experiential standard.

Final exhibition assets engineered for multiple physical environments:

Multi-Display Canvases: 5-screen vertical multi-display masters engineered for circular gallery architectures and synchronized with non-traditional projection arrays (State of Nature: Fire Experience).

Physical Computing Interactive Arrays: Custom asset-database matrices triggered dynamically by sensory physical user interactions, plucking-mechanics, and tactile hardware inputs (Color of Life: The Color Visualizer).

Multi-Language UI Systems: Interactive multi-language subtitle integrations (Spanish, Filipino, Chinese) mapped directly to on-floor visitor control panels for real-time video and language tracking selection (Giants of Land and Sea: Redwood Ascent).

High-Volume Embedded Media: Scalable post-production suites of up to 60 custom-encoded flat-screen video inserts, color-corrected and acoustically balanced for custom gallery-wall installations (Color of Life: Gallery Video Inserts).

Sensory Environmental Simulators: Immersive 4-screen pre-show arrays and updated 9-channel spatial audio architectures designed to maximize audience engagement inside physical motion simulators (Giants of Land and Sea: The Shake House).

Exhibit Credit Matrix

State of Nature - Fire Experience (2024) — Senior Producer / Editor / Animator

Custom Exhibits Media | Immersive architectural custom physical gallery installation matrix

Giants of Land and Sea (2018) — Producer / Editor / Animator

Custom Exhibits Media | Massive high-fidelity spatial gallery multi-screen horizontal/vertical layout

Color of Life (2015) — Producer / Editor

Custom Exhibit Media | Multi-display synchronized structural gallery playback system

Earthquake Interactive (2012) — Project Manager / Editor

Custom Interactive Exhibit | Physical computing user-input display engineering interface