Astronomy Education & Scientific Data Visualization
Producer | Editor | Videography | VFX
California Academy of Sciences
Visualization Studio
Video Series 2015 - 2019
Format: Scientific Digital Short Form | Real-Time Space Engine Capture | Global Institutional Media Pipelines
I engineered this cutting-edge astronomy and astrophysics media suite to translate complex cosmic data into cinematic, public-facing digital narratives. Spanning flagship programs like the globally distributed Tour of the Universe and featured assets across PBS LearningMedia, these productions combine broadcast-grade field interviews with high-fidelity real-time simulation datasets to illuminate everything from localized planetary geology to large-scale cosmic structures.
Production & Operational Footprint
Real-Time Data Engine Direction: I partnered directly with planetarium engineers to choreograph and execute complex astronomical camera fly-bys. I commanded and directed pathing within real-time rendering platforms OpenSpace and Uniview, programming data paths and managing screen-capture pipelines to transform raw, three-dimensional spatial data into high-resolution cinematic video assets.
Global Agency Asset Procurement: I orchestrated extensive external B-roll and asset curation pipelines with elite global scientific institutions. I managed the legal clearance, ingest, and cataloging of rare research data, imagery, and footage sourced directly from NASA, SETI, the Large Hadron Collider (CERN), space-based telescopes, and international terrestrial observatory networks.
Studio Videography & Scientific Talent Direction: I spearheaded the physical studio production, technical staging, and lighting design for on-camera interviews. I directed leading astrophysicists and researchers through high-fidelity interview captures, managing all on-set camera configurations, audio capture, and technical continuity.
Hybrid Editorial & Motion Graphics (VFX): I executed the comprehensive post-production editorial timeline, combining interview sequences, global agency B-roll, and real-time space engine captures. I designed and integrated custom 2D and 2.5D visual effects, informational animations, and data callouts to clarify complex cosmic phenomena for the public.